DECL_GL_PROC(BindFragDataLocation, glBindFragDataLocation, PFNGLBINDFRAGDATALOCATIONPROC)
DECL_GL_PROC(GenerateMipmap, glGenerateMipmap, PFNGLGENERATEMIPMAPPROC)
DECL_GL_PROC(_GenVertexArrays, glGenVertexArrays, PFNGLGENVERTEXARRAYSPROC)
DECL_GL_PROC(_DeleteVertexArrays, glDeleteVertexArrays, PFNGLDELETEVERTEXARRAYSPROC)
DECL_GL_PROC(BindVertexArray, glBindVertexArray, PFNGLBINDVERTEXARRAYPROC)
DECL_GL_PROC(_GenFramebuffers, glGenFramebuffers, PFNGLGENFRAMEBUFFERSPROC)
DECL_GL_PROC(_DeleteFramebuffers, glDeleteFramebuffers, PFNGLDELETEFRAMEBUFFERSPROC)
DECL_GL_PROC(BindFramebuffer, glBindFramebuffer, PFNGLBINDFRAMEBUFFERPROC)
DECL_GL_PROC(FramebufferTextureLayer, glFramebufferTextureLayer, PFNGLFRAMEBUFFERTEXTURELAYERPROC)
DECL_GL_PROC(FramebufferTexture2D, glFramebufferTexture2D, PFNGLFRAMEBUFFERTEXTURE2DPROC)
DECL_GL_PROC(CheckFramebufferStatus, glCheckFramebufferStatus, PFNGLCHECKFRAMEBUFFERSTATUSPROC)
DECL_GL_PROC(MapBufferRange, glMapBufferRange, PFNGLMAPBUFFERRANGEPROC)
DECL_GL_PROC(FlushMappedBufferRange, glFlushMappedBufferRange, PFNGLFLUSHMAPPEDBUFFERRANGEPROC)
DECL_GL_PROC(GenRenderbuffers, glGenRenderbuffers, PFNGLGENRENDERBUFFERSPROC)
DECL_GL_PROC(BindRenderbuffer, glBindRenderbuffer, PFNGLBINDRENDERBUFFERPROC)
DECL_GL_PROC(RenderbufferStorage, glRenderbufferStorage, PFNGLRENDERBUFFERSTORAGEPROC)
DECL_GL_PROC(FramebufferRenderbuffer, glFramebufferRenderbuffer, PFNGLFRAMEBUFFERRENDERBUFFERPROC)
DECL_GL_PROC(BlitFramebuffer, glBlitFramebuffer, PFNGLBLITFRAMEBUFFERPROC)
DECL_GL_PROC(DeleteRenderbuffers, glDeleteRenderbuffers, PFNGLDELETERENDERBUFFERSPROC)
DECL_GL_PROC(RenderbufferStorageMultisample, glRenderbufferStorageMultisample, PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)
DECL_GL_PROC(ColorMaski, glColorMaski, PFNGLCOLORMASKIPROC)
DECL_GL_PROC(GetBooleani_v, glGetBooleani_v, PFNGLGETBOOLEANI_VPROC)
DECL_GL_PROC(GetIntegeri_v, glGetIntegeri_v, PFNGLGETINTEGERI_VPROC)
DECL_GL_PROC(Enablei, glEnablei, PFNGLENABLEIPROC)
DECL_GL_PROC(Disablei, glDisablei, PFNGLDISABLEIPROC)

